Showing posts with label game review. Show all posts
Showing posts with label game review. Show all posts

Friday, November 26, 2010

Sour Patch Battle Karts


Sour Patch Battle Karts is like most of the flash game you will on internet but for a flash game what really pushes it are the promising graphics and gameplay, to some extent similar to that old bike game ‘Road Rash’. The game is not about some fancy grand tracks or scores of scenery. It is all about bringing your opponent down before they do the same and also grabbing some power ups while you are on your way and yeah you have to overcome few hurdles too.
Pace is the way to your success, the faster you go the better it is for you because going faster means getting power ups before your foe gets them and also will have higher degree of escaping opponent’s assault.
Controls are pretty basic and simple and that really adds to the game, arrow keys are what it is all about, they control from acceleration to brakes and also moving sideways, while for handbrake ‘z’ is the key and if used properly it can be used to dodge incoming attacks and launching precise assaults of your own, it also helps for taking sharp turns. Press ‘x’ to launch whatever you happen to have at your disposal. It’s all about precision and timing.

Thursday, November 25, 2010

Robot Wants Kitty


These small flash games are sure to resurrect the good old days of 2D side-scroller games. They can be regarded as mini-renaissance. But basically they are called ‘retro’ and people that play them are usually not aware of the source material. Nevertheless, Robot Wants Kitty is a perfect said renaissance that offers great experience, nice visuals, simple controls and goofy story.
Another name of this game could be ‘Metroidvania’ as it borrows a lot from the Nintendo’s Metroid and Castlevania. Game is pretty simple in its approach. The basic idea is to explore large areas, killing enemies to survive and getting power ups to get to the new areas and levels. Its simplicity is what makes this game great, giving players nice fun experience along with the effective and responsive controls resulting in a good flash game.
Well the storyline is weird in a funny manner, you play as a robot who for some reason wants to get a kitty cat, make any sense? Not at all, but any ways, you start off with no powers at all but as the game progresses you find power ups that enables you to reach you could not reach before and get the kitties, so that’s pretty much about it. One issue about this is that its too short, took me 24 minutes to complete it, but that’s how a flash game should be, short and fun to play. It is surely one of the most fun games to experience.

Thursday, October 28, 2010

Command And Conquer 4

If Command and Conquer ever offered a hallowed formula for the RTS, EA LA may soon be accused of sacrilege. The final installment in the Tiberium Sage attacks the immortal tenets of base building and resources management, elevating in their stead the principles of immediacy; dynamism and persistence.

That’s pretty good as far as heresy goes. The headlines changes static bases are replaced with mobile crawlers that can spit out units at a moment’s notice, as well as bolster the frontline of every battle. Three distinct classes, offence, defense and support, each with a customizable selection of units plucked from the 75 strong rosters for each fraction. Players can switch between classes on the fly and even total annihilation only result in a 15 second penalty before respawning.

One of the first things I notice as my offence crawler stalks into conflict is that gunfire is color coded, indicating how effective it will be against the current target. However over an enemy and the cursor changes to a rectangle if your selected unit is its fitting opponents. The battlefield must be comprehensible on a quick scan, says producer Raj Joshi, but this isn’t a dumbing-down: it’s a shift in emphasis from micromanagement and fiddle some execution to border strategy. EA are looking into special tournaments modes. Will that be enough? Either Way, you have to respect EA’s tenacity in trying to move the series forward without leaving old fans behind.

Machinarium

As an adventure, Machinarium can’t live up to its impossible visual benchmark, but it gives it a damn good try. If you have played the Gobliiins series (presumably in an attempt to atone for sins committed in a past life) or Samorost, you will get this gist instantly. You control an adorable, nervous little robot thrown on the scrapheap. He has the ability tp pick up items, stretch and squat down, and activate things.

These simple abilities lead to a splendid range of puzzles, and in many cases, ones that just wouldn’t work in another game. Normally, it’d be frustrating to find that, say, a spanner was randomly hidden in a Venus flytrap monster, or that the Key to an elevator’s cupboard was in a service tunnel next to a totally different look.

Here, they generally work because of the exploratory style. This isn’t a game when you solve problems by looking at the screen and working out a big battle plan, but rather by poking and prodding at everything, and combining the results. This makes the game (very slow, at times, especially with the amount of retreading it makes you do) but one with lots of variety, everything from the beating the computer at 5-In-A-Row to SpaceInvaders and actively failing a challenge just to get the challenger angry.

Peter VS Giant Chicken

It’ very hard to right a review for a game, which is not good for playing, I mean seriously there is no theme, no special gameplay, nothing new just a crap. It’s a very bad game. The basic theme of the game is versus fighting, and this flash game needs 2 players to start the game, which I don’t think so is a good thing. The intelligence and gameplay is very bad, there is no intelligence in the physical movement of the players and the controls of the game are also very annoying.

The graphics and the environment of the game are dull and not attractive. There are only two characters in the game one is Giant Chicken and the other is Peter, both the characters have same movement, same fighting style, I think the characters are different by face but on the whole they are the same. There are total three levels in the game, one good thing about the game is there are different varieties of weapons to choose from and you can also upgrade you weapons as the game progresses.

On the whole the game is very bad, there is no sense of gameplay, dull graphics and the environments of the game make it even worst. Same is the case with the audio of the game; sound effects of the game are very annoying.